Unity (Game Engine)

Unity Vs Godot Which Game Engine To Choose

Unity Vs Godot: Which Game Engine To Choose?

Game development is a rapidly growing industry that generated over $152 billion in revenue in 2019, with expectations to reach $196 billion in 2022. As a beginner game developer, choosing the right game engine can be a daunting task. Unity is a powerful and feature-rich platform that offers a wide range of tools and resources

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Procedural Shapes in Unity using Shader Graph

Procedural Shapes in Unity using Shader Graph

Procedural shader techniques allow generating complex geometry and patterns directly in the shader. This opens up many possibilities for unique styling without heavy modeling work. In this tutorial, we’ll explore a shader that produces randomized procedural shapes with controllable properties like sides, size, and rotation. The shader tiles seamlessly, making it great for backgrounds and

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Random Numbers In Unity Tips & Tricks

Random Numbers In Unity: Tips & Tricks

Randomization is an essential element in game development that can enhance the gaming experience by introducing unpredictability and variety. There are several ways you can do Random Numbers In Unity. and mastering the art of randomization can be challenging, and game developers must have a deep understanding of the various techniques and tools available. This

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State Machines in Unity

State Machines in Unity (how and when to use them correctly)

State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and actions that occur when a transition occurs. In Unity, state machines can be created using the State Machine Behaviour component, which is part of

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1D Animation Blend Trees Explained (Unity Tutorial)

1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and

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