Finite State Machines in Unity

Dynamic behaviors in Unity

Contents Dynamic behaviors in Unity Introduction Dynamic behaviors are behaviors that can change in response to certain conditions or inputs. In game development, dynamic behaviors are often used to create more engaging and interactive gameplay experiences. For example, a game might use dynamic behaviors to make enemies react differently depending on the player’s actions, or […]

Dynamic behaviors in Unity Read More »

Raycast in Unity from noob to master

Raycast in Unity: from noob to master

The Raycast in Unity is an integral part of game development that allows developers to create connections between objects and perform various checks and calculations. It is a powerful tool that is essential for any beginner looking to enhance their game development skills. Understanding how to use this function effectively is crucial for creating immersive

Raycast in Unity: from noob to master Read More »

State Machines in Unity

State Machines in Unity (how and when to use them correctly)

State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and actions that occur when a transition occurs. In Unity, state machines can be created using the State Machine Behaviour component, which is part of

State Machines in Unity (how and when to use them correctly) Read More »

Duplicate Unity Projects Tips & Tools

Duplicate Unity Projects: Tips & Tools to Smoothly Move Or Copy Your Unity Project

Need to copy or move your files? Wanting to Duplicate Unity projects? It can certainly be a daunting task, especially for beginners who may not be familiar with the process. However, with the right tips and tools, this process can be done smoothly and efficiently. This article aims to provide useful insights and recommendations to

Duplicate Unity Projects: Tips & Tools to Smoothly Move Or Copy Your Unity Project Read More »

1D Animation Blend Trees Explained (Unity Tutorial)

1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and

1D Animation Blend Trees Explained (Unity Tutorial) Read More »

Godot Engine is a viable game engine for professional game development.

Is Godot Engine a Viable Game Engine for Professional Game Development?

Godot Engine has grown in popularity as a free, open-source alternative to premium game engines like Unity and Unreal. But with its community-driven approach, Is Godot Engine a Viable Game Engine for Professional Game Development? This in-depth guide examines Godot’s strengths and limitations from the perspective of commercial game studios. Read on to learn if

Is Godot Engine a Viable Game Engine for Professional Game Development? Read More »

considerations on signing publishing agreements with publishers

Twitter Thread:: Some Considerations on signing publishing agreements with publishers by @jakefriend_dev

We are continuing with our activity of archiving really interesting twitter threads. In this case one with Some considerations on signing publishing agreements with publishers by @jakefriend_dev, which can be very useful in case you are starting your journey on finding the right publisher for your game. In this case, we are recommending also the

Twitter Thread:: Some Considerations on signing publishing agreements with publishers by @jakefriend_dev Read More »

Mechanics Dynamics Aesthetics

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design

In the following article with will cover some basic overview of that is the Mechanics Dynamics Aesthetics (MDA) Framework and how it could help you make better games What is the Mechanics Dynamics Aesthetics (MDA) or MDA Framework? Mechanics Dynamics Aesthetics (MDA) or MDA Framework is an approach to understanding game design and game development

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design Read More »

Thread Hair Animation based on wind Direction for Godot Engine

Hair Animation based on wind Direction for Godot Engine by @antourenein

Very interesting twitter thread with an overview on how to perform Hair Animation based on wind Direction for Godot Engine. Original Thread Hair Animation based on wind Direction for Godot Engine Edited Thread Hair Animation based on wind Direction for Godot Engine Some people seemed interested in a breakdown of this little system, so here’s

Hair Animation based on wind Direction for Godot Engine by @antourenein Read More »

Writing an Effective Press Release for Indie Game Developers

9 tips On Writing an Effective Press Release for Indie Game Developers

No matter how good an indie game is, without a solid game marketing plan, it will never reach the press, influencers and content creators. An important part of marketing a game, especially an indie game, is distributing press releases. In this article we will cover 9 tips On Writing an Effective Press Release for Indie

9 tips On Writing an Effective Press Release for Indie Game Developers Read More »

Getting the most out of your grayscale noise textures

Twitter Thread:: Getting the most out of your grayscale noise textures by @tech_art_tyler

A very interesting twitter thread on Getting the most out of your grayscale noise textures by @tech_art_tyler and which can be a very good source of reference for all those who will have to use it in their games. Original Getting the most out of your grayscale noise textures Edited Getting the most out of

Twitter Thread:: Getting the most out of your grayscale noise textures by @tech_art_tyler Read More »

Narrative Pipelines GDC Talk

Twitter Thread:: Narrative Pipelines: From Conception to Release & Beyond by @ellalowgen

A very interesting thread about Narrative Pipelines: From Conception to Release & Beyond that has been taken from a GDC talk from the same authors and that introduces a very interesting concept for narrative design. Original Thread Narrative Pipelines: From Conception to Release & Beyond. Edited Thread Narrative Pipelines: From Conception to Release & Beyond.

Twitter Thread:: Narrative Pipelines: From Conception to Release & Beyond by @ellalowgen Read More »

Kinhank 62000 Retro Game Console,Super Console X Cube Mini Classic

Kinhank 62000 Retro game console

Price: (as of – Details) <img alt=”S905 Chip” src=”https://m.media-amazon.com/images/S/aplus-media-library-service-media/bfb70cdd-97f4-4848-98bc-04fed2e87113.__CR0,0,300,300_PT0_SX300_V1___.jpg”>🎮Superior Gaming Performances – Equipped with S905 chip,super console x cube is compatible with DC,PSP,PS1,MAME etc 54+ emulators and runs them smoothly on open source linux system reduce the problem of low frame rates.🎮4K HD/AV Output – Supporting HD/AV(1080P/720P) Output and 26 Languages,and this console is easy

Kinhank 62000 Retro game console Read More »

indiedev postmortem and lessons learned

Twitter Thread :: Interesting twitter thread with indiedev postmortem and lessons learned by @necro_bouncer

indiedev postmortem and lessons learned by @necro_bouncer is a new initiative that we are launching as to keep in the radar some interesting twitter threads that we have been able to find. There is a lot of knowledge that goes unnoticed in twitter ( after an initial boom of exposition) that quickly goes down the

Twitter Thread :: Interesting twitter thread with indiedev postmortem and lessons learned by @necro_bouncer Read More »

overgrowth open source code

Wolfire Games releases Overgrowth open source code

We have been following this studio and this game for several years now, and they were really a big inspiration into getting in game development, and now they are releasing Overgrowth open source codetogether with the game engine Overgrowth. What is Overgrowth? Overgrowth is a 3D action-adventure game starring anthropomorphic animal characters. The source code

Wolfire Games releases Overgrowth open source code Read More »

Emaas Handheld Game Console, Retro Mini Game with 400 Classic FC Games- 2.8-Inch Color Screen Support for Connecting TV & Two Players 800mAh Rechargeable Battery Suitable for Kids & Adults

Emaas Handheld Game Console, Retro Mini Game with 400 Classic FC Games- 2.8-Inch Color Screen Support for Connecting TV & Two Players 800mAh Rechargeable Battery Suitable for Kids & Adults

Price: (as of – Details) 400 Super Classic Games: The game console has nostalgic unique 400 FC games, the game can be played without repetition, take you back to the fun of childhood. Support 2 Players and Play on TV: A gamepad is included in the package to connect to the little handheld game console

Emaas Handheld Game Console, Retro Mini Game with 400 Classic FC Games- 2.8-Inch Color Screen Support for Connecting TV & Two Players 800mAh Rechargeable Battery Suitable for Kids & Adults Read More »

Shopping Cart