In this article we are compiling some tutorials HOW TO MAKE A COMBO FIGHTING SYSTEM IN UNITY. When implementing combat systems you can different ways to implement the attacks systems, one of the most used is the combo system, and how you can connect several successive attacks to perform special and more powerful attacks.
In any action or fighting game, the player is looking for a unique experience when he manages to inflict damage on his opponent.
The player feels the need to be rewarded for a successful melee or combo attack against another player or enemy. This rewarding experience is useful to keep the combat sequence and gameplay interesting and engaging for the player.
A combo system is basic on how to make a fighting game in Unity, so almost all the content of this article can be directly applied to making your own fighting game.
HOW TO MAKE A COMBO FIGHTING SYSTEM TABLE OF CONTENTS
What is a combo system?
In video games, a combo (short for “combo”) is a series of actions, usually under strict timing restrictions, that result in a significant gain or advantage. The term originated in fighting games, which are based on the concept of combinations of blows. It has since been applied to a variety of genres, including puzzle games, shooting games, and sports games. Combos are generally used as an integral part of gameplay, but they can also be used to adjust high scores and attack power, or simply as a means to express a flashy play style.
In fighting games, a combo refers specifically to a series of well-timed moves that produce a cohesive sequence of strikes, each of which makes the opponent unable or almost unable to block or evade the next.
How does the combo system work?
There are actually two different types of mechanics that are usually associated with combos.
- Combo: All other actions in the combo are guaranteed or almost guaranteed to succeed, except for player execution errors and the effect of factors outside the combiner and the target. This includes the successful simultaneous execution of multiple actions.
- Chain: A sequence of player actions that are all successful. Success must be clearly defined for the purposes of the game. For example, hitting targets without missing. Also known as sequence.
How they work is actually simple, although complex to implement, it is always about recognizing pattterns in a sequence of key inputs, or in short period of time, or within an interval of specific time. In both cases, they usually end by implement a special extra move that is impossible to block by the enemies ( unless having a special action to counter it.
HOW TO MAKE A FIGHTING GAME IN UNITY
COMBO FIGHTING SYSTEM – EASY 2D PLATFORMER UNITY TUTORIAL
WALKING – EASY 2D PLATFORMER UNITY TUTORIAL
This tutorial is part of a 2D platformer series in Unity that will guide you through the process of implementing a 2D game with a combo fighting mechanic.
Easy 2D Melee Combo System in Unity by ChosenPlay
This tutorials teaches you an Easy solution at coding a 2D Melee Combo System inside the Unity Game Engine.
Correctly coding it can be frustrating: the majority of solutions you’ll think of or find on the internet will be either overly complicated or not even work.
This tutorial you’ll be able to code your own 2d melee combo system in unity with:
- – No Timers
- – No Coroutines
- – And Just a few lines of code
Unity – 2D Melee Combo System Tutorial
As mentioned in the above tutorials, Combo attacks are an essential part of an action game, in this tutorial you will see how to implement them using Animation Events that can be used too to make combo attacks in a very easy.
Combo Animation System [Unity]
Combo Animation System is there to help you make a hack and slash without worrying about those button inputs.
How To Make a Combo System in Unity in Less than 7 Minutes
In this tutorial the author will show you how can you add a melee combo system in your game, easy and fast, within 7 minutes of work.
More Interesting Resources on Combos in games
You can find more tutorials on Unity in our blog