In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations.
It shows also how you can use a simple one-dimensional blend tree to make a characterβs animation blend between idle, walking, and running.
What is a blend tree?
A blend tree is a data structure that allows you to blend between multiple animations based on a single parameter. The parameter can be anything, such as the character's speed, the direction they are facing, or even their emotional state.
How to use blend trees
To use a blend tree, you first need to create one. You can do this in the Unity Editor by going to the Animation window and clicking on the "Create" button. Then, select "Blend Tree" from the menu.
Once you have created a blend tree, you need to add the animations that you want to blend together. You can do this by clicking on the "Add Motion Field" button and selecting the animation from the list.
Once you have added all of the animations, you need to set the parameter that will be used to blend them together. You can do this by clicking on the "Parameter" field and entering the name of the parameter.
Finally, you need to create a script that will update the parameter based on the player's input. You can do this by creating a new C# script and adding the following code:
Code snippet
There are many advantages to using blend trees for animating characters. Some of the advantages include:
The project is available here:βΊ https://www.patreon.com/posts/52521280
The final script is available here:βΊ https://dotnetfiddle.net/nakze4
Blend trees are a powerful tool for animating characters. They are efficient, flexible, and give you a great deal of control over the way that animations are blended together. If you are looking for a way to create complex and realistic animations, then blend trees are a great option.
For more tutorials: https://game-developers.org
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